The archlich is an elite creature of the Necropolis in Might & Magic: Heroes VII. It is the upgraded form of the lich . It can be recruited from the Mausoleum. The Moon altar structure also increases unit growth by +6 per week, and the construction will interfere with the construction of a Deep catacomb, required to increase the growth of the 1st - tavern - get a hero or two. 2nd. 2a - specters a really good hitter, not only a support. 2b - town hall - this game has powerful healing and no troops are needed right away. 3rd - go for all core units week 1 + some gold OR be a good multiplaier and find 7 crystals - than go for liches. For Necropolis, magic heroes, who have high Magic Power but low Might Power, are especially powerful since two powerful ranged stacks (tier 4 and tier 7) utilizes the heroes' Magic Power instead of Might Power. However, Hereos6 campaigns usually feature a good number of Arenas and Arcane Libraries so that a Might hero will have OK Magic Power Ships cost 1000 Gold + 10 Wood. The necropolis grail building is the Soul Prison, which adds 5000 additional gold to your reserves each day, boosts creature growth by +50 percent, and increases your heroes' necromancy skill by +20 percent. Thanks to The Nether Gods team for the contents of this page! Heroes of Might and Magic III / Heroes 3 The power lich is the upgrade to the lich, the fifth-tier creature of the Necropolis faction in Heroes of Might and Magic III. It can be recruited from the upgraded mausoleum. Liches attack at range with a death cloud, which always causes damage in the target hex and also attacks all non-undead creatures in adjacent hexes. At close range they defend themselves less efficiently with blows from Stables: Visiting heroes gain movement bonus as at regular stables. Resource silo: adds 1w and 1o per day. In long games worth it. Griffin bastion: Increases growth of griffins by 3. Strategy In your first week, either ore or wood will be crucial, based on which variant you choose in building. Liches are powerful undead mages, seething with hatred for all forms of life. They bring plague to the lands they tread upon, creating dreadful Death Clouds to strike their enemies from afar.OffBck The lich is the fifth-level creature of the Necropolis in Heroes of Might and Magic V. The lich gives the Necropolis a powerful ranged creature to support its frontline units, and the Death Cloud Be very careful when casting direct damage spells, because most of the heroes have magic mirror, and magic resistance, and you might be better off just attacking, even though Markal is a spellcaster. Alternatively cast raise dead and try to take no losses as you start with a single necropolis and orange has 4 higher level academies at the start. Necropolis; Strategy [] To start, the heroes should neutralize the forces of Stonecastle in the south, allowing them to proceed with the scenario in peace. Despite the limit being three months, the heroes can complete all tasks in a month to transport the artifact. Gallery [] After Markal kills the angels, thier wings can be used to transport him to Hikm. Things are not over yet, as two Wizards, Narxes and Maahir, will attempt to capture the towns. Isabel and Markal will have to defend against the threat. When Markal has enough troops, he can fly (using the wings) to Hikm and defeat Godric. 9r5BDt.